Viral Marketing Success with Branded Online Games Saint John NB

Many people in Saint John still buy into the idea of actual viral marketing when it comes to their branded game. The fact is campaigns rarely go truly viral. Don’t think you can put your game on your website, tell a few people and then wait for the whole world to find out about your game via word of mouth.

King Transmissions Ltd
(506) 633-1815
14 Egbert Street
Saint John, NB
 
Munro Electronics (1988) Ltd
(506) 635-1413
61 MARSH ST
Saint John, NB
 
Future Shop - Saint John
(506) 657-3680
First Pro Saint John 80 Consumers Drive
Saint John, NB
 
Cox Electronics & Communications
(506) 459-1995
254 Main Street
Fredericton, NB
 
Measurand Inc
(506) 462-9119
2111 Hanwell Rd
Fredericton, NB
 
Munro Industrial Electronics
(506) 635-1413
61 Marsh Street
Saint John, NB
 
Cox Electronics & Communications
(506) 635-8207
843 FAIRVILLE BLVD
Saint John, NB
 
Galbraith Electronics Ltd
(506) 635-0317
1035 MANAWAGONISH RD
Saint John, NB
 
Future Shop - Moncton
(506) 853-5188
50 Plaza Boulevard
Moncton, NB
 
Cox Electronics & Communications
(506) 635-8207
843 FAIRVILLE BLVD
Saint John, NB
 

Viral Marketing Success with Branded Online Games

Fun interactive web based content is being used more and more to get visitors onto websites and keep them there. But what can we do to guarantee the results we need?

Many people still buy into the idea of actual Viral Marketing when it comes to their branded game. The fact is campaigns rarely go truly viral. Don t think you can put your game on your website, tell a few people and then wait for the whole world to find out about your game via word of mouth.

It s becoming more and more difficult to get your branded online game noticed. The internet is saturated with new virals on a daily basis. While it s essential to make your game stand out, both in terms of originality and quality, it s not enough to rely on factors out of your control to make the game a success.

It s essential to take responsibility for the success or failure of your campaign. Whenever executing a viral campaign, always assume the worst case scenario. If no one passes on your viral, you need to generate all the traffic yourself, otherwise you ll get little to no return on your investment. If you make this assumption even a few pass ons will mean you always exceed your campaign goals.

Instead of waiting for people to come to your game, taking your game to the people is the answer. The main ways you will accomplish this are:

Forums

Any specialist online community forums that you may be an active member of can be a great place to tell people about your game.

Social Networking Sites

Sites such as Facebook and Myspace can be great places to tell your friends and contacts about your game. You could even get your developer to include a Facebook application for your game, so that people can add it to their profiles.

Online Games Portals

This is where the bulk of your game traffic will come from. There are hundreds of games portals that are always on the look out for quality free to use games for their site. This does require building a substantial database and submitting your game to as many sites as possible. Because the majority of these sites will host your game file themselves you don t even have to worry about bandwidth costs for most of the game traffic these generate.

Your Mailing List

This is another important part of the distribution process. The bigger your list the better. There are also a couple of good free public mailing lists that allow subscribers to post details of their viral releases.

When distributing your game always proceed with caution. It s important to be open and honest about what you are doing and always avoid spam. People don t like being tricked and there are a few well documented cases of viral marketing campaigns backfiring due to underhand execution. Apart from this, the time needed to build the database of contacts needed to successfully distribute a branded game mean it s probably more cost effective to hire a professional. Many branded online game developers offer a distribution service after completion, it s always worth asking about this before choosing a developer, otherwise you may end up with an expensive game gathering dust on your website and providing little return on your investment.

Simon Walklate is co-owner of Bristol, UK based Multimedia Designers The Motion Monkey who are Online Game Specialists. http://www.flashpromo.com


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